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Hunt Requests Rewards Guide

Quick Answer

Hunt Requests are story-gated guild assignments, with rewards listed for each accepted request. They are separate from ordinary monster fights; check the request screen before spending resources.

Hunt Requests are story-gated guild assignments, not a label for every monster fight in Aesoland. In the documented pre-launch sequence, they become available after the story reaches the muddy-swamp investigation and the guild decides to consolidate its monster research into formal requests. Each accepted request is meant to award its own listed rewards.

The important limitation is that a complete global-launch reward table has not yet been confirmed. Exact item quantities, Adventurer Rank EXP, Energy costs, repeat limits, and reset rules may depend on the individual request or the launch build. The practical rule is simple: unlock the system through the main story, inspect the reward and cost shown on the specific request, and accept it only when that payout solves your current progression bottleneck.

How Hunt Requests unlock

In the known pre-launch progression, Hunt Requests appear as part of the story rather than as an isolated menu unlocked by a published rank number.

  1. Advance the main story. Early progression introduces major systems as the Storm Squad investigates Aesoland. Spending a long session exploring or farming the first available monsters does not substitute for completing those story steps.
  2. Reach the muddy-swamp investigation sequence. The guild has been renewing its investigation across that area but lacks enough squads to cover the work efficiently.
  3. Finish the investigation dialogue and objective. The guild then explains that it will consolidate those efforts into formal requests so that findings from different squads can be brought together.
  4. Open the Hunt Requests category when it becomes available. That is the point where the game directs you to view and accept requests that interest you.

If the category is missing, follow the next main-story objective first. Complete any active conversation or mission tied to the current investigation, allow the story state to update, and then check the activity interface again. Do not spend materials, Energy, or hours of monster farming based on an assumed unlock requirement. No exact launch-wide Adventurer Rank gate for Hunt Requests is established here.

The order also explains the system’s purpose. These are not anonymous errands detached from the world. They are the guild’s way of turning scattered investigation needs into assignments that a squad can select and complete for compensation. That makes the request description and listed objective part of the decision, not flavor text to skip.

How Hunt Request rewards work

There is no safe universal rule such as “every Hunt Request gives character materials” or “every request gives Adventurer Rank EXP.” The available information supports a more useful hierarchy:

  • The request itself defines its compensation. The guild introduces the system with the promise that squads will be rewarded, so the individual request listing is the correct place to confirm the payout.
  • Ordinary monster materials belong to the hunting and crafting loop. Monsters encountered in the world can provide parts used for equipment. That does not prove that a Hunt Request adds a second fixed bundle of the same parts.
  • Character and Buddy growth materials were tied to specific progression activities in test builds. This does not turn every monster hunt into an Energy activity or prove that every Hunt Request has the same material pool.
  • Adventurer Rank EXP was reported alongside some Energy-spending progression activities. It should not be assigned to every request without a visible reward entry.
  • Special-permit activities have a separate restriction. A permit rule should not be copied onto Hunt Requests unless the selected request actually displays that requirement.

Two requests can involve combat but serve different progression needs. One may be useful for a character upgrade, another may advance rank, and another may offer something irrelevant to the build you are working on. The reward preview should decide which one deserves a limited resource.

How to read a Hunt Request reward panel

Use this sequence whenever you inspect a request:

  1. Read the objective first. Confirm the target and completion condition so you know whether the assignment matches the hunt you intend to run.
  2. Identify every displayed reward. Read item names, quantities, currency labels, and any EXP entry rather than relying on icon color or position.
  3. Separate rewards from entry costs. Energy, a permit, or another displayed requirement is something you spend; it is not part of the payout.
  4. Check for conditional labels. If the interface distinguishes first-clear rewards, repeat rewards, bonuses, or remaining attempts, base your plan on the applicable row.
  5. Match the payout to one immediate need. A useful request should move a current upgrade, rank gate, or required resource forward.
  6. Leave uncertain requests unspent. If an unfamiliar reward has no clear description, inspect that item before committing a limited entry resource.
Closed-beta Hunt Request menu showing material categories, possible monsters and reward quantities

Closed-beta Hunt Request reward preview. The displayed Energy balance, costs and rewards belong to that test build, rather than a guaranteed launch allowance.

After completion, compare the results screen with the preview. This catches a common planning error: counting monster drops, request compensation, and a separate activity bonus as though they were one guaranteed reward bundle. Keep those layers separate when deciding whether a repeat is worthwhile.

Hunt Requests, Free Hunts, and other activities

The safest way to avoid wasting time is to classify the activity before thinking about its monster target.

ActivityMain purpose supported by current informationResource and reward rule
Hunt RequestsComplete formal guild investigation assignmentsRequest-specific; inspect the current objective, reward list, cost, and limits
Open-world huntingFight monsters while exploring, practising, and gathering monster materialsTest-build accounts describe ordinary hunting as available outside one universal Energy restriction
Free HuntsRepeat focused monster encounters more conveniently than searching the fieldCheck the selected hunt’s reward panel and entry condition; do not assume its claims work like ordinary field drops
Energy-based progression activitiesObtain certain character or Buddy growth resources and advance progressionThese used limited Energy in test builds; final capacity, regeneration, costs, and exact payouts are not established
Permit-restricted activitiesEnter special activities governed by a separate access itemDo not apply an unverified daily allowance to launch; read the displayed permit rule

Choose the activity by the reward layer you need, not merely by the monster you want to fight. If you need to practise a weapon or learn an attack pattern, ordinary hunting may be more appropriate. If you need a displayed progression material, the request or activity that explicitly lists it is the relevant choice. If you need a monster part for equipment, verify whether it comes from the monster’s normal drops, the request payout, or both.

This prevents two opposite mistakes. “All hunts cost stamina” is too broad because ordinary hunting and exploration were not described that way. “All meaningful progression is unlimited” is also too broad because Energy and permit restrictions were attached to some activities. Hunt Requests sit inside this mixed economy, so one category-wide slogan cannot replace the information on the selected assignment.

Choosing the right Hunt Request

Start with the thing blocking you now. A request is efficient when its confirmed payout closes that gap without spending a limited resource on an unrelated reward.

When story progress is blocked

Read the requirement shown on the next main-story objective. If it asks for Adventurer Rank progress, look for a request or progression activity that explicitly displays the relevant EXP. Do not assume that killing any large monster will raise the required rank, and do not infer an EXP amount from mission difficulty.

If the story instead expects a completed investigation, named objective, or system tutorial, finish that requirement directly. Rank farming cannot replace a missing story flag.

When an Adventurer or Buddy needs growth materials

Inspect the required item in the upgrade screen, then compare that exact name with the rewards shown by available activities. Choose the assignment that lists the matching material. This is more reliable than running a request because its target looks harder or because its reward icons appear more valuable.

Build only what you use. The Fated Adventurer provides a flexible starting point, while recruited Adventurers and Buddies add more progression demands. Spreading limited growth resources across every available unit can create several unfinished upgrades without solving the obstacle in front of you.

When equipment needs a monster part

Check the crafting requirement, identify the required monster material, and use the hunting route that actually yields it. Open-world hunting remains relevant because ordinary monster parts are part of the core crafting loop. A Hunt Request is preferable only when its listed reward or convenient objective helps with that same requirement.

Do not assume the request reward replaces the monster’s normal drops. Likewise, do not budget a listed completion reward as though every repeat will include a first-clear bonus.

When the goal is practice

Use a hunt that lets you focus on timing, positioning, part targeting, or a new weapon without consuming a progression resource that you need elsewhere. Lock-on helps select a monster part, but it does not guarantee that an attack connects with or breaks that part. Practice still requires positioning and accurate attacks.

What to verify in the live client

The international release is scheduled for October 29, while this guide’s factual snapshot is from October 28. The launch client should therefore be treated as authoritative for values that the pre-launch information does not settle.

Before committing a limited resource, verify these fields on the selected request:

  • the exact unlock requirement;
  • the objective and target;
  • every reward name and quantity;
  • whether Adventurer Rank EXP is listed;
  • any Energy or permit cost;
  • whether the payout is first-clear, repeatable, or conditional;
  • the number of remaining claims or attempts, if shown;
  • the reset time and timezone, if shown.

A changed number does not invalidate the decision method. Continue to separate ordinary monster drops, request compensation, rank progress, and entry resources. Then choose the request whose currently displayed payout solves the next concrete problem.